AI Insights · Timothy · July 2024
Top 5 Interactive Story Games on Android in Ecuador Q2 2024
Explore the performance of the top 5 interactive story games on Android in Ecuador during Q2 2024. Discover trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 interactive story games on the Android platform in Ecuador displayed a variety of performance trends in terms of downloads, revenue, and weekly active users. Here's a closer look at how each app fared according to Sensor Tower data.
My Fantasy: Choose Romance saw a notable decline in both revenue and weekly active users over the quarter. Revenue started at approximately $193 in early April and decreased to around $55 by the end of June. Downloads peaked in early April with over 11K but dropped to zero from mid-May onwards. Weekly active users fell from around 12.5K at the beginning of April to about 3.2K by the end of June.
Blushed - Romance Choices showed a different pattern, with revenue gradually increasing towards the end of the quarter. Starting with $51 in mid-April, the app's revenue rose to about $119 by late June. Downloads also experienced growth, peaking at around 4K in early June. Weekly active users saw a significant rise, starting from approximately 1.4K in mid-April and reaching around 7.6K by the end of the quarter.
Chapters: Interactive Stories had a more stable performance in terms of revenue, which fluctuated between $32 and $108 throughout the quarter. Downloads were minimal, with only a few weeks showing new installs. Weekly active users started at around 181 in early April and gradually decreased to about 69 by the end of June.
Dirty Crown Scandal:Fantasy BL experienced fluctuations in revenue, starting at $54 in early April and ending at the same amount in late June, with various peaks and troughs in between. Downloads peaked at around 917 in late May before declining to 407 by the end of June. Weekly active users showed a steady increase, peaking at approximately 1.3K in early June before dropping to around 771 by the end of the quarter.
Time Princess: Dreamtopia had relatively modest revenue figures, starting at $64 in early April and ending at $23 by late June. Downloads remained low throughout the quarter. Weekly active users were more stable, starting at around 3.2K in early April and maintaining a similar level of around 2.9K by the end of June.
These trends highlight the varying performance of interactive story games in Ecuador, with some apps showing growth while others faced declines. For more detailed insights and data, visit Sensor Tower.